Multianna's Blog
+ means there are more but the number is what there is at the given location

1318
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-27-32-83.jpg

1649
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-30-06-29.jpg

1760
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-26-20.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-29-16.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-35-69.jpg

2042
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-35-11-52.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-47-57-75.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-48-03-94.jpg

4004+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 06-00-51-94.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-36-81.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-47-01.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-04-15.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-56-73.jpg

5471+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 16-49-35-66.jpg

6006+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-08-26-46.jpg

7005+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-59-40-71.jpg

8000+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-44-57-32.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-47-35-64.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-49-41-99.jpg

8665+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-14-49-50.jpg

9036+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-39-32-57.jpg

10.202+


10.534


10.534 Cobalt's




10.534 KOL Battleship's






10.534 Scouts getting in formation






12.274+


14.007+


15.021+


20.368








heres the 10.534 ships savegame for testing

heres the 20.368 ships savegame for testing


Comments (Page 11)
11 PagesFirst 9 10 11 
on Apr 27, 2008
If you have ever played "GALACTIC DREAM", that's about as many as you get in an hour In fact, the logistics are set up so you can build a fully functioning ant colony in fifteen minutes (and all the ships make little ant trails

but in that game the ships are SO VERY SHINY, they make you blind
(Tauntaun you play with, blind you will go... -Yoda)
on May 18, 2008
Lol I have a better question, how long does it take you to get back to your desktop after exiting the game?

Without hitting Ctrl alt Del or haveing to restart.





on May 19, 2008
Lol I have a better question, how long does it take you to get back to your desktop after exiting the game?Without hitting Ctrl alt Del or haveing to restart.


with the new testing (this one is old, from beta 3) of 40.000+ ships it takes me 30sec i believe
on May 19, 2008
How the full screen mode is switched on? I didn't find it in options or hot keys.
on May 19, 2008
But most discussion's ive read in forums all dev's refer to a thread as a core, and from my programming if I make a program multi threaded (2 threads) it runs on 2 cores...
It's how ive been taught, its what I understand/beleve.
Education is different in America as to what it is here.


Hate to say this, but threads and cores are totally different. You were taught completely incorrectly. I also have programmed for multiple cores, and one of my current projects is threaded programming for an open source raytracing project.

Multiprogramming (making it appear as if the computer is doing several things at the same time) has been around since DOS, using interrupts for stuff like the mouse and sound card. When an interrupt happened, it called a small piece of code that would handle the event. Unfortunately, there was no centralized handling of the interrupt table, so it was extremely ineffective for true multitasking.

Windows 3 introduced a primitive form of centralized task switching and time slicing. Unfortunately, Windows did not have full control of when a program gave back control to the OS, and it depended on other programs releasing control back to the OS.

Threads have been around since Windows 95. In this case, the OS has full control (the OS can forcefully take control from a program), and the time slicer switches quickly between them to make it look like the CPU is doing several things at once, even though it isn't. Windows 95 doesn't even know what a core is, but it can use threads.

Windows XP SP2 is the first OS to take full advantage of multiple CPUs, which can be in the form of hyperthreading or multiple cores. It does so by assigning each thread to a core.

One of the reasons why some people confuse threads with cores is because the best way to take full advantage of a CPU is to have one thread for each CPU. That is, however, just best practice: There is nothing stopping you from having a single thread or from having hundreds of threads!

Another way to think about it:

Threads == software
Cores == hardware

Many games have multithreaded support, although it's usually just to separate large portions of the engine, such as the core and the GUI. Games that do a serious attempt to balance the load and take full advantage of multiple CPUs include Half-Life 2: Episode 2, Bioshock, Crysis, Microsoft Flight Simulator, and many of the latest games. If it's recent enough to support DirectX 10, it's very likely that the developers have also made some attempt to make it aware of and use multiple cores.

Note: Using multiple threads and detecting the number of cores are two separate things. It's entirely possible that a game use multiple threads but may not be aware that it's running on multiple cores. As I've said, many games may separate out the GUI and the core of the engine on separate threads. They don't need to detect the number of cores to do that.

To take full advantage of multiple cores, however, they do need to detect how many cores a computer has so they can make sure the number of threads is correct, and so they can make sure they fully utilize all of the cores (or at least balance the load if they are not fully utilizing the CPU).

Windows itself (both XP and Vista) is fully aware of the cores, and will do its best to balance the load between the cores. It's up to the application, however, to create multiple threads so the OS can balance the workload.

Yes, Crysis supports quad cores:
http://www.incrysis.com/index.php?option=com_content&task=view&id=411

In fact, most games that support multiple cores will not artificially limit themselves to a certain number of cores - it would be silly to add such a limitation.

Yes, it is difficult to add support for multiple cores, but it's the style of thinking that makes it difficult, not the number of cores. Once you figure out how to divide a problem between multiple cores, you can generally generalize it to any number of cores you want.
on Jan 02, 2009


+ means there are more but the number is what there is at the given location

1318
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-27-32-83.jpg

1649
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-30-06-29.jpg

1760
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-26-20.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-29-16.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-35-69.jpg

2042
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-35-11-52.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-47-57-75.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-48-03-94.jpg

4004+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 06-00-51-94.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-36-81.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-47-01.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-04-15.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-56-73.jpg

5471+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 16-49-35-66.jpg

6006+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-08-26-46.jpg

7005+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-59-40-71.jpg

8000+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-44-57-32.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-47-35-64.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-49-41-99.jpg

8665+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-14-49-50.jpg

9036+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-39-32-57.jpg

10.202+


10.534


10.534 Cobalt's




10.534 KOL Battleship's






10.534 Scouts getting in formation






12.274+


14.007+


15.021+


20.368








heres the 10.534 ships savegame for testing

heres the 20.368 ships savegame for testing



um...for some reason none of these links work they all say forbidden...

on Jan 02, 2009

dude that is seriously messed

how the hell were you able to do all this ingame?

my comp could probably run all of this, but i dont want to risk damaging my baby *cradles his video board in his arms*

on Jan 02, 2009

OMG!!!   This is Isane!!  Yet TOtally Cool    Way to Go Multi !!!!  

-Teal

 

11 PagesFirst 9 10 11