Multianna's Blog
+ means there are more but the number is what there is at the given location

1318
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-27-32-83.jpg

1649
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-30-06-29.jpg

1760
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-26-20.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-29-16.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-35-69.jpg

2042
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-35-11-52.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-47-57-75.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-48-03-94.jpg

4004+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 06-00-51-94.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-36-81.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-47-01.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-04-15.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-56-73.jpg

5471+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 16-49-35-66.jpg

6006+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-08-26-46.jpg

7005+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-59-40-71.jpg

8000+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-44-57-32.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-47-35-64.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-49-41-99.jpg

8665+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-14-49-50.jpg

9036+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-39-32-57.jpg

10.202+


10.534


10.534 Cobalt's




10.534 KOL Battleship's






10.534 Scouts getting in formation






12.274+


14.007+


15.021+


20.368








heres the 10.534 ships savegame for testing

heres the 20.368 ships savegame for testing


Comments (Page 9)
11 PagesFirst 7 8 9 10 11 
on Feb 02, 2008
If Sins supports 4 cores it IS the first game ever, not even Crysis or FarCry 2 support 4 cores, its simply to hard to program and split all the operations and calculations into different cores.
Dual Core's have always been the way to go for gaming, and will be for a long time yet.

Also, I found that file about 15 mintues before you PM'd me, changed it, and I got upto 3000 ships, no lag, No Bullsh*t.
Although I did change the number from 2000 to 4000, I made it to 3000, before I got bored of waiting for all the ships to build, plus I increased the rescource rate of tax and crystal and metal.
Which is heaps good, huge battles yay!

Still gonna tweak around a bit more and reduce the slots capital ships take, other then that, im happy
on Feb 02, 2008

Dual Core's have always been the way to go for gaming, and will be for a long time yet.


Always? Wow, I didn't know we had dual cores until like, what, 5 years ago, max?

on Feb 02, 2008
awsome now that is what I call a swarm!
on Feb 02, 2008


Dual Core's have always been the way to go for gaming, and will be for a long time yet.


Always? Wow, I didn't know we had dual cores until like, what, 5 years ago, max?



lol, thats just been picky.
But always since they've been released
on Feb 02, 2008

But always since they've been released


No, only in the last few years since they hit the mainstream (Which quad cores are now doing...)
on Feb 02, 2008
You guys know once I get my God box resurrected I'm going to give Multi a run for the money.

Anyway, nice stuff some of those images should be on a few of the reviews on other sites (as well as this one in the media section) so people become true believers thus Sinners!
on Feb 02, 2008
You guys know once I get my God box resurrected I'm going to give Multi a run for the money.


Good luck on that
on Feb 02, 2008
lol awesome
*puts one of the pics as desktop background*
on Feb 03, 2008
this make anyone think of making an enders game mod??
on Feb 03, 2008
but this says something though, the game engine gotta be a very stable one.
on Feb 03, 2008

If Sins supports 4 cores it IS the first game ever, not even Crysis or FarCry 2 support 4 cores, its simply to hard to program and split all the operations and calculations into different cores.

Still gonna tweak around a bit more and reduce the slots capital ships take, other then that, im happy


You obviously never played Supreme Commander, which can handle up to 16 cores at once. Not very efficiently past the first 4 mind you, but it can use them all. And with a player made Core Thread tweaking utility it will use up to 8 cores very effectively.

But you're right that very few games use multiple cores effectively. But there are a few out there.

on Feb 03, 2008
^Strange that.
My mate with a quad core plays sup com, it only ever max's out a single core, my laptop's dual core is only ever at 50% too (1 core)
It is an even crappier game if it supports 16 cores, but not 2 or 4
on Feb 03, 2008
This alone could have made me buy the game. Lol.
on Feb 03, 2008

this make anyone think of making an enders game mod??


Not really, there isn't enough there in the space parts.
on Feb 03, 2008

^Strange that.
My mate with a quad core plays sup com, it only ever max's out a single core, my laptop's dual core is only ever at 50% too (1 core)
It is an even crappier game if it supports 16 cores, but not 2 or 4


It does, but it lets Windows do the distribution, AMD DualCore drivers actually make that work a little better than the Intel version. Core 0 is maxed out almost immediately. Look around the GPGnet forums for Boris' Core Maximizer, that will redistribute the threads for SupCom much more effeciently than the game itself does. The multi-threading of SupCom isn't as high as it could be, since then it wouldn't run on single core CPUs. And since distributing of the threads is left to Windows, most of it will end up on Core 0 rather than the others. That little prog fixes that, i've had huge games where i was looking at close to 90% load on both my CPUs cores.
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