Multianna's Blog
requires activation every 10 days
Published on May 5, 2008 By Multianna In PC Gaming
let me quote from Source


Mass Effect uses SecuROM and requires an online activation for the first time that you play it. Each copy of Mass Effect comes with a CD Key which is used for this activation and for registration here at the BioWare Community. Mass Effect does not require the DVD to be in the drive in order to play, it is only for installation.

After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.


on page 2 he says:

Yes, EA is ready for us and getting ready for Spore, which will use the same system.


They made a FAQ about the copy protection, heres a quote of the most relevant stuff

Q: Why does MEPC need to reactivate every 10 days?

A: MEPC needs to authenticate every 10 days to ensure that the CD key used for the game is valid. This is designed to reduce piracy and protect valid CD keys.


Q: What happens if I want to play MEPC but do not have an internet connection?

A: You cannot play MEPC without an internet connection. MEPC must authenticate when it is initially run and every 10 days thereafter.


Q: What happens if I install and activate MEPC with an internet connection, but then do not have an internet connection after 10 days? Can I still play MEPC?

A: No. After 10 days the system needs to re-authenticate via the internet. If you do not have an internet connection you will not be able to play until you are reconnected to the internet and able to re-authenticate.


Q: Does the game re-authenticate every 10 game play days or every 10 calendar days?

A: It re-authenticates based on calendar days, not game play days.


WTH is this all about?? ha, they seem to be asking for people to pirate there game so they can play without an internet connection.

And whats with the every 10 day activation?? so if your internet is gone for more then 10 days, you CANT play your legal bought game...

worst copy protection in history

Comments (Page 2)
21 Pages1 2 3 4  Last
on May 05, 2008
Honestly, this made me laugh. Did you even read the SD/IC policy on DRM? Do you really think it's necessary for them to put idiotic bullcrap like this on their games? Here, do yourself a favor, read this: https://forums.sinsofasolarempire.com/post.aspx?postid=303512.DRM isn't necessary for anything, everything gets cracked eventually, this might slow it down, but it won't help a game sell legal copies any more, infact, as this thread shows, games would probably do better without DRM, because, taking this instance for example, the gamers who don't have an internet connection would be able to play it. By putting this on the game, they have, in effect, discriminated against those without an internet connection, the very people who CAN'T get an illegal copy (not on their own at least). Do you see the irony here?



And did you not read the post from frogboy saying in the end, those that do something will win out? Oh, but frogboy is an idiot who doesn't know what he is talking about, apparently.

I mean what should these companies do? Nothing while there games are being stolen?

You guys are mad at the companies, when you should be MAD at the pathetic theives out there who can't pay a tank's worth of gas for a game.

Of course some of you guys think putting lots of copy right protection on a game isn't nearly as bad as pirating games.

Thats the way are society is. The criminals have more rights and freedoms than the righteous.
on May 05, 2008
Not directed at anyone except pirates: You are the reason we have to deal with this crap.


This is such utter misinformed horsecrap. Copy protection DOES NOT STOP PIRACY! Most games are online for download on or before release date. The software companies are not stupid. They know this. In fact someone I know who works for a well known software company has said that these days it's more and more about control (just what else will this Securom check be doing?) and also that stores like WalMart prefer product with copy protection.

In fact you should THANK the pirates actually, since if you ever encounter a game, as I have on many occasions, that WILL NOT RUN due to the copy protection not liking your system (Neverwinter Nights for example), you can thank PIRATES for enabling you to actually run the software you've paid for. After all, you won't be able to return it for a refund as you've opened it and could copied this COPY PROTECTED PRODUCT.

If pirates were REALLY to blame, Gal Civ II wouldn't have sold a zillion copies. In my experience, Gal Civ II is one of the most pirated games I've ever seen. I see it pop up all over the place. And yet it still sold by the bucket load.

I am so sick of this overly simplistic antipiracy nonsense. There is far more too it than just "GRRR! PIRATES!"

Be nice if Valve could get Spore on Steam. About the only games I buy anymore are electronically purchased. I don't pirate the games that you only get in the stores. I simply don't bother with them.

The key to beating piracy is just make it less hassle to BUY the games. With Steam it's now EASIER to BUY a game than pirate it. You have to download anyway, but you don't have to muck about with cracks etc... I've bought a lot of games on Steam that I simply wouldn't have bought had it been on disk only, because I prefer not to have drivers secretly installed system.

But yeah, far easier to blame the pirates than criticize the blinkered thinking of an entire industry.
on May 05, 2008
[quote]Of course some of you guys think putting lots of copy right protection on a game isn't nearly as bad as pirating games.[quote]

Ok my bad. I meant to say that some of you guys think pirating games isn't nearly as bad as excessive copy right protection.

on May 05, 2008
It might be slow at times, but how often is it downright down?


Depends -- do I actually have internet wherever I happen to be living?

I "got along" fine for 3 years with my only internet being through the school. Alas, I can hardly take my desktop to school with me, unlike a thumb drive.
on May 05, 2008
Not directed at anyone except pirates: You are the reason we have to deal with this crap. This is such utter misinformed horsecrap. Copy protection DOES NOT STOP PIRACY! Most games are online for download on or before release date. The software companies are not stupid. They know this. In fact someone I know who works for a well known software company has said that these days it's more and more about control (just what else will this Securom check be doing?) and also that stores like WalMart prefer product with copy protection. In fact you should THANK the pirates actually, since if you ever encounter a game, as I have on many occasions, that WILL NOT RUN due to the copy protection not liking your system (Neverwinter Nights for example), you can thank PIRATES for enabling you to actually run the software you've paid for. After all, you won't be able to return it for a refund as you've opened it and could copied this COPY PROTECTED PRODUCT.If pirates were REALLY to blame, Gal Civ II wouldn't have sold a zillion copies. In my experience, Gal Civ II is one of the most pirated games I've ever seen. I see it pop up all over the place. And yet it still sold by the bucket load. I am so sick of this overly simplistic antipiracy nonsense. There is far more too it than just "GRRR! PIRATES!"Be nice if Valve could get Spore on Steam. About the only games I buy anymore are electronically purchased. I don't pirate the games that you only get in the stores. I simply don't bother with them. The key to beating piracy is just make it less hassle to BUY the games. With Steam it's now EASIER to BUY a game than pirate it. You have to download anyway, but you don't have to muck about with cracks etc... I've bought a lot of games on Steam that I simply wouldn't have bought had it been on disk only, because I prefer not to have drivers secretly installed system.But yeah, far easier to blame the pirates than criticize the blinkered thinking of an entire industry.


Pay for your damn games. You filthy pirate. You act like piracy isn't wrong. Its stealing. You are a theif if you download a game for free that a programmer slaved to produce hour after hour to make. Its no different than stealing someone's lunch, stealing someone's wallet, etc.

Also, has it dawned on you that galcivs sold a ton of games because its good? Not because it had minimal to no anti piracy in it?

"OMG!!!!!!!!!!!!!!! Spore is awesome BUT I WILL NOT BUY THIS GAME BECAUSE HEAVEN FORBID I HAVE TO CONNECT TO THE INTERNET EVERY 10 DAYS!!!! Never mind the fact that you would almost certainly want to connect to the internet anyway to download the inevitable patches for it. Fine don't buy it. Your loss.
on May 05, 2008
Comparing piracy to stealing a physical item is a horrible comparasion.

Piracy is more like finding something you need (headphones, a tool, ect) on the ground, but wouldn't pay for in a store.
Basically, most people who pirate things would never have bought them.

Most people I know pirate music. Do they go screaming down the halls "YOUR HURTING THE ARTISTS!!"?


There's 2 types of arguments for piracy on the Internet.
Piracy is good and the current business model for buying games is outdated.
Piracy is bad and anyone who pirates deserves to burn in hell.

I pirate alot of stuff, I'll be honest about that. If I play the game alot, I'll buy it. Alot of people are like that.
on May 05, 2008
"OMG!!!!!!!!!!!!!!! Spore is awesome BUT I WILL NOT BUY THIS GAME BECAUSE HEAVEN FORBID I HAVE TO CONNECT TO THE INTERNET EVERY 10 DAYS!!!! Never mind the fact that you would almost certainly want to connect to the internet anyway to download the inevitable patches for it. Fine don't buy it. Your loss.


Hahaha, all 1 patch to be released...
Hold on a second...

The second will come out a year later and fix maybe 1/4 the bugs. All the while new worse ones shall arise!
on May 05, 2008
"OMG!!!!!!!!!!!!!!! Spore is awesome BUT I WILL NOT BUY THIS GAME BECAUSE HEAVEN FORBID I HAVE TO CONNECT TO THE INTERNET EVERY 10 DAYS!!!! Never mind the fact that you would almost certainly want to connect to the internet anyway to download the inevitable patches for it. Fine don't buy it. Your loss.Hahaha, all 1 patch to be released...Hold on a second...The second will come out a year later and fix maybe 1/4 the bugs. All the while new worse ones shall arise!


And whats your basis for assumming this? The company?
on May 05, 2008
Comparing piracy to stealing a physical item is a horrible comparasion.Piracy is more like finding something you need (headphones, a tool, ect) on the ground, but wouldn't pay for in a store. Basically, most people who pirate things would never have bought them. Most people I know pirate music. Do they go screaming down the halls "YOUR HURTING THE ARTISTS!!"? There's 2 types of arguments for piracy on the Internet.Piracy is good and the current business model for buying games is outdated.Piracy is bad and anyone who pirates deserves to burn in hell.I pirate alot of stuff, I'll be honest about that. If I play the game alot, I'll buy it. Alot of people are like that.


Horrible comparison. Maybe someone accidently dropped their headphones, tool, etc. on the ground and doesn't realize it until later? They rush back to see if its still there, then shake their head as they realized some idiot stole it.

You are enjoying for free what programmers and others have slaved over for months, maybe years. You are offering no compensation for their efforts. How is this different from me taking milk from the cow farmer who worked months to get the cows fat so they can produce milk? Please provide detailed, reasoned arguments why piracy in any form is perfectly ok and how it is different from stealing..
on May 06, 2008
I find this very disappointing. I was really looking forward to Spore. I hate going through all the DRM BS when I legally bought the game. It only hurts the consumer, and the pirates just break the DRM. At least it doesn't add any background programs. Hopefully it doesn't collect any info either.
on May 06, 2008
Comparing piracy to stealing a physical item is a horrible comparasion.Piracy is more like finding something you need (headphones, a tool, ect) on the ground, but wouldn't pay for in a store.


Stealing is stealing. You're taking something without paying for it. Don't give me this "finding something on the ground" rationalization bullshit.

There's 2 types of arguments for piracy on the Internet.

Piracy is good and the current business model for buying games is outdated.Piracy is bad and anyone who pirates deserves to burn in hell.


Yeah, that business model of exchanging currency for goods and services is so outdated. When will these companies get with the times and start giving everything away for free?

Wow, look at that! I can create strawmen too, idiot.

I pirate alot of stuff, I'll be honest about that. If I play the game alot, I'll buy it. Alot of people are like that.


A lot of people lie.

Stealing is stealing. Don't pretend it's anything else, and don't act like stealing music and software is some goddamned moral crusade.
on May 06, 2008
"OMG!!!!!!!!!!!!!!! Spore is awesome BUT I WILL NOT BUY THIS GAME BECAUSE HEAVEN FORBID I HAVE TO CONNECT TO THE INTERNET EVERY 10 DAYS!!!! Never mind the fact that you would almost certainly want to connect to the internet anyway to download the inevitable patches for it. Fine don't buy it. Your loss.
No, it's the company's loss, and that's why companies that use nasty copy protection are being just as dumb as you are.

Let's play a questions-and-answers game, shall we?

Q: Has anyone ever refused to buy a game because of invasive copy protection?
A: Yes.

Q: Has anyone ever not been able to play a game because of invasive copy protection that malfunctioned?
A: Yes.

Q: Has invasive copy protection ever made a customer angry at the company, and therefore lessened their opinion of said company and their products?
A: Yes.

Q: Has invasive copy protection ever stopped a game from being pirated?
A: No.

Q: Given these facts, is invasive copy protection a wise move for your business?
A: ____ <- Fill in the blank yourself. Hint: It has two letters.

COPY PROTECTION DOES NOT STOP PIRATES.
It's only purpose is to make money for the people who develop copy protection software.

And before you start slinging insults at me, I'm not a pirate. I'm a game developer with over twenty major releases on my resume.
on May 06, 2008
Not directed at anyone except pirates: You are the reason we have to deal with this crap.


Copy protection is the reason why I went into piracy in the first place (back when F.E.A.R. came out and bear in mind I actually had over 100 legit games, only a few non that were gifts from long before). After getting locked out of FEAR, SWEAW, Act of War and a few other games that I bought legitimately one right after the other, combined with periodic lockouts from other games (all caused by copy protection) and device driver conflicts with Starforce lagging my system to about a quarter speed for the better part of a year, I decided "f** this, I'm already being treated like one, I might as well get the benefits" (I actually believed that).

Nowadays (since December-ish '05) I have grow out of it and found other, better, non-pirate methods of getting good games without much of the trouble (and disappointment that comes with buying the hype). It's off topic, but I can elaborate if asked, but it does result in me buying ALL my games again, though only a fraction's worth (I used to get 15-30 games a year, now it's 3-5 if I go really spend happy).
on May 06, 2008
Why is it?

I have x money I'm going to spend on games. I'm not going to magically buy more games just because there are more games I'm interested in than I have money to spend on them. If, instead of passing on them, I "steal" them, who have I hurt? Where is the effect of the wrong I've committed?

The answer is nowhere, such piracy has no victim because there is no loss to anyone. If the software wasn't going to be purchased if it wasn't for the act of piracy, nothing bad happened. It is at the worst, morally ambiguous.

Anti-piracy measures though. Where is the wrong in the currently discussed method? Assuming people can read, nowhere. It states an internet connection is required to play, asinine, but not harmful. As long as they aren't defrauding customers on release because the servers crash or something, not anymore damaging than victimless piracy is. The less benign versions though? How does a 30% drop in system performance sound? Zero level drivers opening your system up to attacks by outsiders? Your computer being hijacked and functions disabled just in case you decide to use your legitimate burning software to make copies to send to all your friends? Wearing out your drives with incessant cd checks, wearing out your cd's by requiring them to be in the drive without any valid reason? I've put up with more bullshit from anti-piracy measures causing problems than I have just plain buggy software, and you know how much of that is out there. I don't steal games, I have a whole stack of them sitting on top of my tower, and more in carrying cases. It does nothing but harm me to put inconveniences into my games that I buy.

Now, if instead of spending my money on games, I pirate them simply because I can, and blow that money I would have spent on something else, there is indeed a lost sale and someone has lost potential income. This can be considered equivalent to actual theft. Of course, you still haven't actually taken something from someone, and a minuscule portion of piracy can even laughably be attributed to actual lost sales. The idiots that try to say every download of a game is a lost sale are just that, idiots.

Gaming is a luxury, a luxury very low down the list, and very expensive. Most pirates aren't going to bother if they can't pirate, which is why the rise in piracy has done dick to sales numbers. They like to point to the huge levels of piracy compared to sales, but they never point out that the industry has been steadily expanding at a relatively stable rate despite those alarming increases.
on May 06, 2008
Additional note, since I can't edit my post:

Stealing is stealing and piracy is stealing and stealing is wrong.

That, however, is a totally different subject.

What's being discussed here is copy protection, and that does not stop stealing.

Publishers count every pirated copy of a game as a lost sale. The ugly truth, however, is that the vast majority of those pirates would never have bought the game, and the worst-case scenario is that the piracy is acting as word-of-mouth advertisement for their game.
21 Pages1 2 3 4  Last