Multianna's Blog
+ means there are more but the number is what there is at the given location

1318
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-27-32-83.jpg

1649
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-30-06-29.jpg

1760
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-26-20.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-29-16.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-35-69.jpg

2042
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-35-11-52.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-47-57-75.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-48-03-94.jpg

4004+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 06-00-51-94.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-36-81.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-47-01.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-04-15.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-56-73.jpg

5471+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 16-49-35-66.jpg

6006+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-08-26-46.jpg

7005+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-59-40-71.jpg

8000+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-44-57-32.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-47-35-64.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-49-41-99.jpg

8665+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-14-49-50.jpg

9036+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-39-32-57.jpg

10.202+


10.534


10.534 Cobalt's




10.534 KOL Battleship's






10.534 Scouts getting in formation






12.274+


14.007+


15.021+


20.368








heres the 10.534 ships savegame for testing

heres the 20.368 ships savegame for testing


Comments (Page 3)
11 Pages1 2 3 4 5  Last
on Oct 25, 2007

coool, just need better hardware or dualcore support for it to be possible

I think you could do it with your current setup. The biggest cost is when the UI is up and when ships are at the same planet. If you disable the UI and start spawning ships at different planets you shouldn't have too much of a problem.

on Oct 25, 2007

coool, just need better hardware or dualcore support for it to be possible


I think you could do it with your current setup. The biggest cost is when the UI is up and when ships are at the same planet. If you disable the UI and start spawning ships at different planets you shouldn't have too much of a problem.




hmm, ill take a look at that
on Oct 25, 2007
That looks very... matrixy...
on Oct 25, 2007

f**k you! I was gonna say that!


That makes two of us!

And, good grief multi! I'm sacred of you now!
on Oct 25, 2007
This one i made because it looked like an old man in a way

fox, its definately a fox.
see what? i really dont see anything else then a wall of ships.

what a phallusy.
I think you could do it with your current setup. The biggest cost is when the UI is up and when ships are at the same planet. If you disable the UI and start spawning ships at different planets you shouldn't have too much of a problem.

well then you wouldnt have the nice walls of ships!
on Oct 25, 2007
you sir are INSANE!!!

I want to try that with that new computer coming out in 2008 with 8 core processing, 4 GTX video cards, and 4 gigs of ram (8 after I add the ram from my own computer)
on Oct 25, 2007
Cobalt's and the KOL has been added, and personaly i like the last screebshot the best, looks like a giant space alien that is eating the planet


Can someone change my diaper?


Not really, no. Now if Multi builds 10,500 Kols, that might be a different story



NOW i demand your obedience
on Oct 26, 2007
*begins to worship Multi*

All the ships...it's...so...COOL!  

P.S.: Those are tears of joy...I so want this game now...

Edit: I do know you can't get nearly that many ships in the regular game...but in a mod I could  
on Oct 26, 2007
That looks very... matrixy...


omg, we finally found the missing planet. . hey, i know this is out of topic but where did you guy's say planet Alcari was located at?
on Oct 26, 2007

*heart attack*

This is madness!


Madness?... This is SPARTA!! (sorry just couldnt resist that)

This is obviously modded. Its a simple change in the fleet supply/cap ship crew limits. I feel sorry for your poor computer. Did you have every fan in your house pointing at it so it wouldnt catch fire?

Don't bother putting in 8 gigs of ram if you aren't using a 64 bit OS. 32 bit OS's only support 3.5 gigs of ram. So those with 4 gigs are wasting 512 megs.

What is funny is the ships all MUST go to the planet then around it so i can imagine the clusterf**k of ships as they all bunch up to turn.
on Oct 26, 2007


Don't bother putting in 8 gigs of ram if you aren't using a 64 bit OS. 32 bit OS's only support 3.5 gigs of ram.


Not quite accurate. It will only support 4GBs of memory spaces, some of which are taken up by hardware on your computer, some of which has to go to video RAM, and the rest can then go to system RAM. Effectively, for most people that will equate to 3.5 or so, but if you're running SLI or a GTX, you could be using more than half a gig of that space on your video card alone.
on Oct 26, 2007
It runs really slow on my QuadCore @ 3.2GHz + 8GB RAM + 8800 GTX KO

SoaSE was only using around 1GB of RAM & barely 25% of the total CPU power.

The bottleneck is somewhere in the code I think, obviously not designed to handle so many objects as is or in that manner.

How do you disable the UI? I'll have another go without it.
on Oct 26, 2007
why do the fleets look so disorganised? Its like 2 yr olds playing soccer
No formations? Nothing.
on Oct 26, 2007
NOW i demand your obedience


Thankfully, I only said "might". So, uh, still no
on Oct 26, 2007
It runs really slow on my QuadCore @ 3.2GHz + 8GB RAM + 8800 GTX KO

SoaSE was only using around 1GB of RAM & barely 25% of the total CPU power.


Yeah was wondering too why it only used 1GB of ram, but with the KOL's i think it used more as i ran the game on full screen and was only able to see on my keyboard that the mem usage was 71%.

The 25% CPU usage is because it only uses one core.

How do you disable the UI? I'll have another go without it.


use ctrl-shift-z


NOW i demand your obedience


Thankfully, I only said "might". So, uh, still no


damn

This is obviously modded. Its a simple change in the fleet supply/cap ship crew limits. I feel sorry for your poor computer. Did you have every fan in your house pointing at it so it wouldnt catch fire?

oooh you think i modded it, interresting

Don't bother putting in 8 gigs of ram if you aren't using a 64 bit OS. 32 bit OS's only support 3.5 gigs of ram. So those with 4 gigs are wasting 512 megs.

Im using vista 64bit with 4GB of ram, but that aint the problem here.

What is funny is the ships all MUST go to the planet then around it so i can imagine the clusterf**k of ships as they all bunch up to turn.

It happened as i selected all ships and told them to move to the planet
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