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multianna
Multianna's Blog
20,368 ships (lots of images) beta3 testing
Published on October 25, 2007 By
Multianna
In
Sins Modding
+ means there are more but the number is what there is at the given location
1318
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-27-32-83.jpg
1649
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-30-06-29.jpg
1760
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-26-20.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-29-16.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-31-35-69.jpg
2042
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-35-11-52.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-47-57-75.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 05-48-03-94.jpg
4004+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 06-00-51-94.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-36-81.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-14-47-01.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-04-15.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 07-31-56-73.jpg
5471+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 16-49-35-66.jpg
6006+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-08-26-46.jpg
7005+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 17-59-40-71.jpg
8000+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-44-57-32.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-47-35-64.jpg
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 18-49-41-99.jpg
8665+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-14-49-50.jpg
9036+
http://www.bkorion.dk/sins/beta3/mod/Sins of a Solar Empire 2007-10-25 19-39-32-57.jpg
10.202+
10.534
10.534 Cobalt's
10.534 KOL Battleship's
10.534 Scouts getting in formation
12.274+
14.007+
15.021+
20.368
heres the
10.534 ships savegame
for testing
heres the
20.368 ships savegame
for testing
Article Tags
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Comments (Page 8)
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106
Annatar11
on Oct 31, 2007
Quoting out of context ftl
You make your own dolls, sir!
107
Stratteggi
on Oct 31, 2007
Don't forget that I had my whole fleet ready to attack right when that ended.
108
Schod
on Oct 31, 2007
as the chainreaction was already started with leaveing players i was abit "not happy"
ragequit!
Don't forget that I had my whole fleet ready to attack right when that ended.
of course, even just your presence was useful, but there really was nothing that you did then.
109
DFM6000
on Nov 06, 2007
Hmmmm the real reason to global warming???
110
SgtDPilla
on Feb 02, 2008
It runs really slow on my QuadCore @ 3.2GHz + 8GB RAM + 8800 GTX KO
SoaSE was only using around 1GB of RAM & barely 25% of the total CPU power.
The bottleneck is somewhere in the code I think, obviously not designed to handle so many objects as is or in that manner.
How do you disable the UI? I'll have another go without it.
lol, that 25% is 100% of a single core, one of your 4 are maxed out.
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.
- SoaSE is actually using 15 threads
lol, no it doesn't you dont have a 15 core CPU, that reading would be based on something else, you can thank microsoft for being so stupid and saying otherwise
111
TacKom
on Feb 02, 2008
why did you revive a dead thread to say that someone is wrong? Especially when your the one thats wrong. A thread isnt a core, genious...
A thread really is a pipeline with a set of instructions sent to the CPU. A single core can handle multiple threads, thats how the magic box on your desk can run your music player and internet explorer...
Know your facts before you try to prove someone wrong, especially if your gonna revive something this old.
Still a cool post though (the 10k ships)
112
Todd_Hawks
on Feb 02, 2008
lol, that 25% is 100% of a single core, one of your 4 are maxed out.
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.
- SoaSE is actually using 15 threads
lol, no it doesn't you dont have a 15 core CPU, that reading would be based on something else, you can thank microsoft for being so stupid and saying otherwise
You obviously have no idea of what you are talking about. You can run any number of threads on one processor and while I don't know how many threads Sins uses, 15 sounds perfectly normal.
Edit: Didn't even see this was an old thread. While we're at it: If we can run that many ships.... why will the cap be so low that it's unfeasible to actually play a large map (unless you want to play a game of "catch the enemy's fleet while it rampages through your empire and vice versa")?
113
xthetenth
on Feb 02, 2008
because we can't
at about 500 ships in system, things don't get their icons displayed, and my computer starts lagging with loads of overhead in all areas, so it's code or a bus somewhere.
114
WetPhoenix
on Feb 02, 2008
Ok, now I have formed my Strategy! In my first game against Annatar I will restart the game at least four times till I get two more asteroids than him. I will turtle until I accumulate 30,000+ Desolators and Devastators and then I still won't attack because I dunno... I lick to be a d*ck? Then when he says something like: "If your gonna turtle its gonna be a long game." I will say something like: "Like your giving me much choice!". Then if he destroys my 30,000 flagships with like 20 Assailants I will be sure to make some excuse about how I ran out of time and leave game.
115
SgtDPilla
on Feb 02, 2008
lol, that 25% is 100% of a single core, one of your 4 are maxed out.
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.
- SoaSE is actually using 15 threads
lol, no it doesn't you dont have a 15 core CPU, that reading would be based on something else, you can thank microsoft for being so stupid and saying otherwise
You obviously have no idea of what you are talking about. You can run any number of threads on one processor and while I don't know how many threads Sins uses, 15 sounds perfectly normal.
Edit: Didn't even see this was an old thread. While we're at it: If we can run that many ships.... why will the cap be so low that it's unfeasible to actually play a large map (unless you want to play a game of "catch the enemy's fleet while it rampages through your empire and vice versa")?
In programming a single thread is refered to as a core.
The game that me and my mate are programming is a multi threaded game, supporting 2 threads (2 cores).
It won't run an faster with 3 or 4 threads (3 or 4 cores)
I do know what im talking about btw
116
TacKom
on Feb 02, 2008
lol, that 25% is 100% of a single core, one of your 4 are maxed out.
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.
- SoaSE is actually using 15 threads
lol, no it doesn't you dont have a 15 core CPU, that reading would be based on something else, you can thank microsoft for being so stupid and saying otherwise
You obviously have no idea of what you are talking about. You can run any number of threads on one processor and while I don't know how many threads Sins uses, 15 sounds perfectly normal.
Edit: Didn't even see this was an old thread. While we're at it: If we can run that many ships.... why will the cap be so low that it's unfeasible to actually play a large map (unless you want to play a game of "catch the enemy's fleet while it rampages through your empire and vice versa")?
In programming a single thread is refered to as a core.
The game that me and my mate are programming is a multi threaded game, supporting 2 threads (2 cores).
It won't run an faster with 3 or 4 threads (3 or 4 cores)
I do know what im talking about btw
Sounds like you have your lingo mixed up, or you jsut learned incorrectly. Not sure about XP but in Vista press CTRL + ALT + Delete then go to processes then go to resource monitor and then to the CPU area. You can see multiple threads. Heres Screen Shot.
Oh btw, I win.
117
aldarian
on Feb 02, 2008
thread != core
In programming a single thread is refered to as a core.
Totaly wrong.
Its too early at the morning to explain it to you, just read this:
Thread
Multithreading
Multicore
Damn, my programming Prof would have killed ya for this...
--------------------------------
SINS de deutsche Seite
SINS bz english site
Zweite deutsche Seite
Deutsche Wiki zu SoaSE
Sins Wiki on Wikepedia
118
SgtDPilla
on Feb 02, 2008
lol, I couldn't really care, I'd kill him first.
But most discussion's ive read in forums all dev's refer to a thread as a core, and from my programming if I make a program multi threaded (2 threads) it runs on 2 cores...
It's how ive been taught, its what I understand/beleve.
Education is different in America as to what it is here.
119
aldarian
on Feb 02, 2008
Education is different in America as to what it is here.
Yeah and Europe....
--------------------------------
SINS de deutsche Seite
SINS bz english site
Zweite deutsche Seite
Deutsche Wiki zu SoaSE
Sins Wiki on Wikepedia
120
Multianna
on Feb 02, 2008
But Quad's are really bad for gaming as they are underpowered and no game supports 4 threads yet, which is where dual cores come in, but in sins it won't make difference until it is multi threaded.
Thats not true at all, you using windwos and other programs in the background, they do require some calculation all the time. So if the game is programmed to use 2 cores, the duel core will have to share one of its cores to other things which is running in the background. On a Quad the program will be able to have 2 full cores all to it self.
Edit: Didn't even see this was an old thread. While we're at it: If we can run that many ships.... why will the cap be so low that it's unfeasible to actually play a large map (unless you want to play a game of "catch the enemy's fleet while it rampages through your empire and vice versa")?
FYI this took me about 2 full days where one core was running the game all the time. Once you get beyond the 1000 units it will be unplayable.
Still a cool post though (the 10k ships)
actually i got to 20k ships
Oh and Sins DO support multi cores
SgtDPilla i hope the modding stuff you asked for will help you see its not playable beyond the 1000's units, and that beta 4 supports multi cores
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