Multianna's Blog
requires activation every 10 days
Published on May 5, 2008 By Multianna In PC Gaming
let me quote from Source


Mass Effect uses SecuROM and requires an online activation for the first time that you play it. Each copy of Mass Effect comes with a CD Key which is used for this activation and for registration here at the BioWare Community. Mass Effect does not require the DVD to be in the drive in order to play, it is only for installation.

After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.


on page 2 he says:

Yes, EA is ready for us and getting ready for Spore, which will use the same system.


They made a FAQ about the copy protection, heres a quote of the most relevant stuff

Q: Why does MEPC need to reactivate every 10 days?

A: MEPC needs to authenticate every 10 days to ensure that the CD key used for the game is valid. This is designed to reduce piracy and protect valid CD keys.


Q: What happens if I want to play MEPC but do not have an internet connection?

A: You cannot play MEPC without an internet connection. MEPC must authenticate when it is initially run and every 10 days thereafter.


Q: What happens if I install and activate MEPC with an internet connection, but then do not have an internet connection after 10 days? Can I still play MEPC?

A: No. After 10 days the system needs to re-authenticate via the internet. If you do not have an internet connection you will not be able to play until you are reconnected to the internet and able to re-authenticate.


Q: Does the game re-authenticate every 10 game play days or every 10 calendar days?

A: It re-authenticates based on calendar days, not game play days.


WTH is this all about?? ha, they seem to be asking for people to pirate there game so they can play without an internet connection.

And whats with the every 10 day activation?? so if your internet is gone for more then 10 days, you CANT play your legal bought game...

worst copy protection in history

Comments (Page 11)
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on May 07, 2008
This is getting ridiculous. It is indeed simpler to bittorent those games, rather than dealing with all the "protection". They aren't protecting games from pirates, they are protecting them from their customers.

Last time I bought a SecuRom game (World in Conflict), I had to download the bloody thing on my computer through LAN, because SecuROM screwed up my DVD drivers in such a way that would make SecuRom DVDs invisible for the system. (I'm not kidding.)

Also, what the hell is with constant re-activation? Everyone knows that those guys will bring the activation servers down in three-four years, especially if they stop making money from sales. Essentially, you would be buying a game that would disappear from your computer at some point of time.
on May 07, 2008
Hah, if only it was luck. Stardock just happens to be good at knowing their audience (both in desktop customization and strategy gaming), thus delivering a product their potential customers are willing to pay for.

-HM
on May 07, 2008
let me quote from SourceMass Effect uses SecuROM and requires an online activation for the
first time that you play it. Each copy of Mass Effect comes with a CD
Key which is used for this activation and for registration here at the
BioWare Community. Mass Effect does not require the DVD to be in the
drive in order to play, it is only for installation.After
the first activation, SecuROM requires that it re-check with the server
within ten days (in case the CD Key has become public/warez'd and gets
banned). Just so that the 10 day thing doesn't become abrupt, SecuROM
tries its first re-check with 5 days remaining in the 10 day window. If
it can't contact the server before the 10 days are up, nothing bad
happens and the game still runs. After 10 days a re-check is required
before the game can run.


Sounds like the one that Company of Heroes Opposing Fronts used.
Well I don't like Copy Protections, because they do not really help, just a little bit. Yes, I know you don't agree, but it is true, it helps a little bit. You would also be surprised how many people turn up in forums with problems due to these kind of copy protections and illegal version (they say of cause that they have legal one). These guys go even so far to ask for cracks on the official forum, [censored].


Back to the CP mentioned above:
I think it is a good idea, even if I don't like the forced internet connection and validation even 5 to 10 days. I know many of you don't agree, but the companies have to do it they are losing a lot of money to piracy, so they have to think about new and even more radical ways of getting it. We live in a word with companies and common stockholders(?) who count every cent and who want to see profit.

So, lets see.
Do I think a CP is good? - No, I really hate them.
Do I think they are necessary? - Hell, yes. I know people who think that 10 € (Euro) for a Game, DVD or an Music Album is a way to much. Why do they think so? - Downloading is still free and free is good, even some other people have to pay. They simply don't care as long as they can save money for more important things, such as cigarettes. I have an even better argument for a CP. A game without a CP isn't selling better even worse. Company of Heroes, i.e. had no CP and the Downloads for the patches were seven to eight times higher than the number of sold games. Keep in mind, I'm only talking about the German version and the downloads from the German THQ site.

In short: There will always be a new and annoying CP, it is just necessary. There is always someone who will crack it and there is always someone who will download it, simply because he doesn't want to buy it.
on May 07, 2008
My first reaction when I heard the news was somewhere in the neighborhood of "if they are going to treat me like an enemy, I will be an enemy. I'm playing the game but I ain't paying for it." I had planned to wait until a pirated version of each comes out and get a superior product for free. I don't even have a real interest in playing Mass Effect, I just wanted to make my own private statement that the the CP scheme they are using is wrong and abusive to their customer base and completely counterproductive. Whether I will still feel that way later, who can say? Right now, however, this news has made me more inclined to get their game through less than legal channels when before I was ready and willing to shell out my money to buy Spore just because it feels good to take a shot at them even if they never know it.

On another note, for those saying customer friendly CP schemes do not sell games, you are wrong. Very wrong. Stardock has made somewhere in the neighborhood of $280 (well, before factoring out the retail mark up) off of me alone ultimately because their copy protection scheme led me to buy two copies of Collector's Edition of GCII way back in the day, which, I loved so much I bought all related games since (including SoaSE). On the flipside, I want to play Portal, I would love to play it because everyone agrees it is fun and funny, and an all around great game. However, the last Steam game I got ruined my computer. I simply do not have the financial resources at my disposal to risk having to rebuild my entire machine because some clueless bureaucrat on the board of directors decided to include a defective, draconian bit of software in their games that amounts to the hardware equivalent of Russian Roulette.

Copy protection that treats customers as a necessary and valuable part of the market do sell games and will only sell more as the general public becomes increasingly aware of the problem. Copy protection that treats customers as optional, disposable, and mostly pirates anyway will continue to push people to companies like SD or out of PC gaming entirely as when I fire up a Wii I don't have to put up with EA's crap. Honestly, I don't see why StarDock hates copy protection so much, behind game quality it has probably earned you more customers than anything else.
on May 07, 2008
Well, CPs give you the feeling of being a pirate, specially when you aren't one. The next point is that CPs are a good reason to piss of your customers and this is just a unwritten goal of many companies. ...
Pirates don't have problems with CPs, they are cracked or hacked away. Okay, this may cause problems sometimes, but not always.


Back to the CPs:
- I bought Half-Life II some years ago after it hit the budget prize. I never finished the game, due to these really annoying "you have to be online to play it think" (offline mode didn't worked, don't ask me why). I could have lived with that but these steam was so resource-devouring and slowed my internet-speed that I was really pissed off after one week and killed it, together with HL2. The good part was that I just needed a reason to reinstall my WinXP and I got one.
- There was only one CP before steam that pissed me off even more and that was StarForce. I had so many problems cause by it that I had to remove it. After that everything worked fine. It was very hard to believe that a CP could cause such problems. I had heard about cracked games that caused that kind of problems, but mine was bought and I had even removed "evil" software (like nero) so I could play it.


Again back to the CPs:
- Yes, they are necessary, but please why can't they be friendly? Is it really needed that they sometimes piss of paying customers?
- What about these old school CPs from old games, like asking for a special word from the handbook in the middle of the game or something like that?

I still think that these activation and validation is a nice idea, just not good enough, specially for those without internet connection.
on May 07, 2008
20-40% of Australia dont have permement internet access.
so out of around 30 million people they have cut anyone who can buy it down by 6-12 million.

One has to wonder just HOW many people actually would pirate this game.

Then we need to wonder how many people will pirate this game just because they hate the copyprotection.?

Bioware was a game company I supported and always made sure I brought(even when I was tempted due to late Australain releases too download)

If this protection is indeed ture then Bioware is now on my blacklist.

I refuse to buy anygame with such protection after my experiances with Bioshock.



Infact I have to say I find the whole copyprotection measures across the board including movies counter productive.


DVDS you have to watch unskipable up to 5 min anti piracy clip before you can watch your movie.
Every time..... Talk about pissing off your customers.

Games have copyprotection so invasive you ahve to jump through hoops to make sure you can actually play your brought product.


If you had a car that you had to wait 5 mintues before you could drive it you would go bonkers
if you had a car that had to hook up to the internet every 10 days or it would refuse to start
you would go bonkers.

Ontop of this Govements would step in quick smart because such measures are downright dangerous and they waste time.

Western Society is developing a trend that ends up with shorter and shorter lesiure time for each generation.

On the otherside companies are developing longer and longer ways copyprotection can waste the time of a paying customer.

So the question the companeis have to ask themselves is.

Is this protection so annoying that someone willing to pay for my product would infact get a pirated version instead just so they wouldnt have to deal with it?

When the answer gets to yes.. then they need to reevaluate.

Personaly.. I think its already got to yes.
on May 07, 2008
I at least hope this means there won't be CDchecks and that they will release patch that removes the authentication in a year or two so I can be sure I will able to play those games even when EA stops supporting them


There are no CD checks. BioWare stated you won't need the disc in the drive to play.

They also stated there are no plans to release a patch that removes the authentication.
on May 07, 2008
Well now they say StarDock is just lucky and that is why they are selling their games. That makes a lot of sense  


can you give a link to that? cant seem to find it on the bioware forum, if that was the place they said it

btw, take a look at the bioware FAQ post count, it got a total of 532, thats 500 more posts then yesterday
on May 07, 2008
You could probably insert the disc again instead of that whole 10 day thing. I can't wait for Spore (creature editor on June 17 w00t)
on May 07, 2008
Shenanigans. There are very few people in the world who will pay for something they've already got for free.


Not entirely accurate. Years ago when the whole Napster thing was in the news about music file sharing, there was a study done that showed music sales went UP since the whole Napster thing. Interviews showed that people were making more purchase of full albums after being able to sample a few songs on Napster.

on May 07, 2008
Me personally, brand me the devil for this, downloaded Sins first. Why? B/c I hate run of the mill RTS games and I'm going to check it out before I pay out money for it. They no protection scheme is great. Mainly, b/c I didn't have to download a crack for it, and secondly, b/c I hate copy protection.

CP basically boils down to a waiting before someone cracks it. There no use in saying we should change the way things are and we should magically start reporting people. That would require all human beings are at their core honorable. Care to laugh with me?

Back to run of the mill RTS games. There only real way to get the feel for a game is to well... play it. Personally, because I like their serial schema so much and the game rules (it's not small scale by any comparison and I LOOOVE epic RTS) that yes I'm going to buy it because I want updates and I want the expansion. Which, the expansion might be a separate download but hey... even that will probably have bugs that will have updates.

So call me evil if you want, I don't care. Why don't people turn other's in: because, they don't care either. How does downloading a game effect me personally? It doesn't. I've found people who go on tirades about evil pirates are mostly because they have a wooden sword shoved up their ass for one reason or another.

Point blank, if it's connected to the web, it's going to be cracked/copied/pirated. That's a statement of fact knowing the nature of people is reflected on the net. The only thing you can do is mitigation, not interruption, of the process. And, I think Stardock with Sins is a great start on how to properly and judiciously mitigate piracy.
on May 07, 2008
Is this protection so annoying that someone willing to pay for my product would in fact get a pirated version instead just so they wouldn't have to deal with it?

I think part of the problem with these game companies (and recording/movie/etc companies too) is that they have gotten a free ride on bad products for far too long. By that, I mean that consumers cannot return opened games/music/movies when they find them to be unsatisfactory or even faulty. I know the problems with allowing people to return such things (rental chains would go out of business for one), but I think the absolutist position of disallowing consumers to return these things is where this rampant overstepping copy protection comes from. Fine, you find a game boring, you shouldn't necessarily be able to return it; but if it crashes or is unplayable for some other reason then that is a "manufacturing" defect, and if it fries hardware then that should warrant a lawsuit.

I've been chomping at the bit for Spore for probably longer than it has been under development, and I thought Mass Effect looked interesting ever since I saw the console commercials. Hearing this news, I have to say, puts these games in the same category as Bioshock for me, the "wish I could validate purchasing" category.
on May 07, 2008
And at least with most recording and movie companies, if the media or data on it is flawed, they have recalls and product replacements. Can you imagine game companies sending out discs with patched content???
on May 07, 2008
Well now they say StarDock is just lucky and that is why they are selling their games. That makes a lot of sense  can you give a link to that? cant seem to find it on the bioware forum, if that was the place they said it btw, take a look at the bioware FAQ post count, it got a total of 532, thats 500 more posts then yesterday


It was MadBoris who posted it but he must have removed it out as you can tell it no longer is there. I responded to it and he removed it. This guy is also a BioWare/EA employee IMO. Trying to control the damage by making everyone look stupid and crazy for wanting a better CP.


on May 07, 2008
Well now they say StarDock is just lucky and that is why they are selling their games. That makes a lot of sense  can you give a link to that? cant seem to find it on the bioware forum, if that was the place they said it btw, take a look at the bioware FAQ post count, it got a total of 532, thats 500 more posts then yesterday


It's on page 17 of that massive thread in the Mass Effect forum. It wasn't a BioWare rep that said it either, and it wasn't actually worded as 'lucky'. Here's the relevant quote:

Stardock loses sales too. They just had fantastic timing to come out with their game with no protection after starforce was basically pushed out of business, and was the talk of the town. Now stardock uses anti-anti piracy as a form of advertising and guess what it works. It's pretty funny actually because I find that most people are just parrots on this whole issue, it's not really objective anymore.
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