Multianna's Blog
requires activation every 10 days
Published on May 5, 2008 By Multianna In PC Gaming
let me quote from Source


Mass Effect uses SecuROM and requires an online activation for the first time that you play it. Each copy of Mass Effect comes with a CD Key which is used for this activation and for registration here at the BioWare Community. Mass Effect does not require the DVD to be in the drive in order to play, it is only for installation.

After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.


on page 2 he says:

Yes, EA is ready for us and getting ready for Spore, which will use the same system.


They made a FAQ about the copy protection, heres a quote of the most relevant stuff

Q: Why does MEPC need to reactivate every 10 days?

A: MEPC needs to authenticate every 10 days to ensure that the CD key used for the game is valid. This is designed to reduce piracy and protect valid CD keys.


Q: What happens if I want to play MEPC but do not have an internet connection?

A: You cannot play MEPC without an internet connection. MEPC must authenticate when it is initially run and every 10 days thereafter.


Q: What happens if I install and activate MEPC with an internet connection, but then do not have an internet connection after 10 days? Can I still play MEPC?

A: No. After 10 days the system needs to re-authenticate via the internet. If you do not have an internet connection you will not be able to play until you are reconnected to the internet and able to re-authenticate.


Q: Does the game re-authenticate every 10 game play days or every 10 calendar days?

A: It re-authenticates based on calendar days, not game play days.


WTH is this all about?? ha, they seem to be asking for people to pirate there game so they can play without an internet connection.

And whats with the every 10 day activation?? so if your internet is gone for more then 10 days, you CANT play your legal bought game...

worst copy protection in history

Comments (Page 9)
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on May 06, 2008
Securom certainly seems to be keen on trying to punish legit owners for the misdeeds of pirates...

But I'm not going to regurgitate my feelings all over again, when I just wrote them all down: http://www.totalgamingnetwork.com/main/blog.php?b=22
on May 06, 2008
I go camping with my friends, nearly every year. These camping trips can and do take more than ten days. And yes, we are not anywhere near an internet connection. This year, for instance, we're going to Yellowstone National Park for two weeks.

This sort of copy protection seems to scream to me "Don't go camping or you'll be sorry." I suppose I could leave my computer on for days at a time, but that's an awful waste of power.

Ugh.

Dude, you take your laptop camping?
on May 06, 2008
The last time I bought a Bioware game was with KotOR II (a mistake...).


Not an important point in the grand scheme of things, but KotOR II was not a Bioware game. Bioware made KotOR, and then realized that they'd rather gouge out their eyeballs with spaghetti strainers than ever work with LucasArts again. KotOR II was shopped out to Obsidian, a company with gifted developers and a terrible knack for getting saddled with publishers who wreck their games. LucasArts bears pretty much the full blame for the terrible state of KotOR II, because LucasArts is the party that refused to allow Obsidian to make a patch for the game to fix its problems and forced them to release before the game was really finished.
on May 06, 2008
I believe one of the Stardock staff did say that one of the best ways to prevent software priacy is to make it easier and better for a customer to actually purchase the game rather than pirate it. That means making it easily avaliable either through retail channels or via download (i.e. Steam), make it easy to install, and make it easy to run. Acquiring the game usually isn't much of an issue, but when a game starts wanting to do all sorts of extra "crap" during installation (i.e. authentication server connections or adding extra software) and won't run easily (you can't play because the game couldn't connect to the server), then that's where a cracked pirated version starts to provide a better user experience (don't need to buy it, it doesn't install extra junk, and you don't even need a CD).

Another thing that i'm wondering is how much $$$ would be saved if some of these companies didn't bother using these extravagant copy protection schemes? I'm sure SecuROM and Starforce does cost a rather significant amount of $$$ to integrate into games. On top of that, you may have to maintain a series of authentication servers (which costs more $$$). Are these copy protection costs outweighed by the amount of $$$ "saved" by combating piracy?

The other thing that's going to really annoy me later is that if/when sales of these games end up not meeting expectations, publishers/developers are going to start bitching and moaning about how "priacy" has hurt their sales (even if it actually is customers voting with their wallets).

on May 06, 2008
Why don't people just talk to a friend who has the game first?And if you buy a bad game, give it a bad review on a popular website.The reason I bought Sins was that I looked over about 50 different customer reviews, and very few of them were bad.


it's true that reviews help a lot with games... i got into SINS because gamespot put 9.0 rating for this game... lol



but reviews are not always accurate especially customer reviews... sometimes they leave the worst part on their reviews and just say awesome game, good game, and etc... one possible reason is that it's an awesome game on the console...
on May 06, 2008
I'm just joining the chorus that this crap promotes piracy more than it discourages it. I was planning on buying spore, but there's no way I'll bother with such invasive DRM. The real question is, are all the sales they lose because of such dickery worth the momentary thrill they'll get when it takes an hour longer for pirates to crack their game?

A note: I don't pirate games, but shit like this makes me think about it.
on May 06, 2008
I think the DRM management is fine. If you lose your copy or your key, e-mail EA's tech team.

If you paid for the service, you get it.

Releasing games before they are well-polished, on the other hand, is not okay.

on May 06, 2008
oh... make sure you register if possible.
on May 06, 2008
I think the DRM management is fine. If you lose your copy or your key, e-mail EA's tech team.If you paid for the service, you get it. Releasing games before they are well-polished, on the other hand, is not okay.


Have you ever had to contact EA tech support before? You may sing a very different tune after that. Or perhaps you're the 1/1,000,000 of the people who don't have a nightmare story about them. I for one would rather buy a new key that waste my time on it again, but then again, I'd rather buy a reliable game from a reliable company too.
on May 06, 2008
Have you ever had to contact EA tech support before? You may sing a very different tune after that. Or perhaps you're the 1/1,000,000 of the people who don't have a nightmare story about them. I for one would rather buy a new key that waste my time on it again, but then again, I'd rather buy a reliable game from a reliable company too.


Ah, I see now. My bad for assuming they were reasonable.
on May 06, 2008
Too bad Mass Effect won't take that long to beat. I wanted to buy it, but seriously, I'm reconsidering.

I'll still play it though.
on May 06, 2008
Save your money, save your headaches, and make a statement to companies that use this crap by buying Star Dock products. Show who you support, and make sure it is not the companies that want to limit you, and spy on you. Then post why you did not buy that game on a place like amazon.com, and other places.
on May 07, 2008
Save your money, save your headaches, and make a statement to companies that use this crap by buying Star Dock products. Show who you support, and make sure it is not the companies that want to limit you, and spy on you. Then post why you did not buy that game on a place like amazon.com, and other places.


I just like Stardock products because I feel a lot more ingenuity goes into them than goes into EA products. I don't care about DRM.

Spore actually looks sorta neat. Maxis is weathering the EA storm better than other publishers have. Will Wright is pretty good at what he does (which is unexpected if you have seen the guy).
on May 07, 2008
Here is a link to an interview with a company with the same view as Star Dock and they are doing very well without CP.

CD Projekt interview
on May 07, 2008
FlyByU: The Witcher does use copy protection though: Tages. But yeah, I do like Tom Ohle's attitude towards copy protection/piracy.
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